![]() ![]() You wanted to go Freedom as your tree-hugging pacifist small and tall empire, but the leading tourism faction chose Order? No problem, you have more happiness than you need anyway, you can still go Freedom. More importantly, other options and ways of play are not punished. Or spending that gold on city-state alliances instead of units and maintenance, so you could vote down luxury bans, embargos, and world ideologies. In BNW, Krepost is still crap, and shame on you for not building an amphitheatre instead, your main source of culture for going into mid game and also building up Ideology resistance. In G&K you could get by, because while Krepost was still crap, you weren't punished for building it. ![]() If you want to be a warmongering expansionist Civ, the last thing you want to do is pick war-related mechanics. ![]() If you want to be a religious Civ, picking religion-related mechanics is a good idea. Now nobody said Civilization was a balanced game, but in general this idea holds up. This is a game where you customize your empire to stand the test of time by choosing where you want your priorities. Well sure, but the effect isn't instant nor is genocide on the leading tourism faction always an option.īesides, I'm not talking about solutions, I'm talking about game design. Remember: many a domination victory has accidentally turned into a culture victory first. Then, you get culture and tourism, which will help counter ideology problems, and removes it from your enemies, keeping them from being a problem (or just removes your enemies, which even if they were ludicrously high in tourism will still completely remove the problem for you) You're missing another obvious solution: instead of doing all that work yourself, go destroy your neighbors and "requisition" THEIR great works. The easiest, best route for extended warmongering (i.e., not clearing a pangaea with Hunnic horse archers) is to go for all the non-war items in the game. Armor production is meh and SoL is okay but in all honesty I think is way overrated.Īnd yeah I've slogged through games dealing with pressure the entire time just scraping by with help from Autocracy, but the entire time I'm thinking "this would be a helluva lot easier if I just ensured I was dominant culture faction before hitting Ideologies", which is basically my point. Originally posted by Matthew:Yeah I also like the Autocracy wonder the best out of the three. I don't know what kind of discussion I will get, if any, just bored and seeing if others wanted to share their thoughts on expansive empires with BNW. Like if I had to list the top 5 things a warmonger should focus on, war-related game mechanics likely wouldn't even make the list. The creators put in items like barracks, longswords, and generals for something warmongers can focus on and profit from, yet if you want to be a successful warmonger, you are WAY better off ignoring all war-related items in the game and focusing all out on the other game mechanics. I'm not talking about meta game, but the base design. ![]() You don't build Statue of Zeus or Brandenburg, you build Sistine Chapel and Forbidden Palace. You train great artists and musicians, not soldiers. On the other hand? It kind of cheapens the whole war side of the game, no? If you don't want your expanding empire to crumble apart, you build museums, not barracks. On the one hand, needing to manage extra details such as culture, tourism, diplomacy votes (keep from banning luxuries and/or voting in opposing Ideology) adds extra depth to the previous system of "enough science to keep pace and that is it". This is where I have mixed thoughts on the system. BNW added Ideologies and many of us were greeted with a rather unexpected surprise: You are pushing across enemy lands with your elite, highly trained musketiers, enter the inustrial revolution, and your happiness tanks by oh. You got enough science to keep pace with tech, then expanded as freely as happiness allowed. Hi guys, just posting this to see what other thoughts are on this topic.īefore BNW with G&K, playing wide or warmongering was a simple affair. ![]()
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